Showing posts with label release. Show all posts
Showing posts with label release. Show all posts

Wednesday, November 18, 2009

Stonehell Dungeon: Down Night-Haunted Halls is now available

For sale on Lulu: http://stores.lulu.com/poleandrope

134 pp. perfect-bound book: $13.00
PDF download: $6.50
Six page preview PDF: Free
Supplement One: The Brigand Caves: Free

Review available at: Grognardia

Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious magical items – and that’s just in the dungeon’s upper half!

Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring the art of J.A. D’Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site.

The monsters of Stonehell Dungeon are waiting to meet you. Won’t you come in?

Wednesday, September 23, 2009

Announcing the Swords & Wizardry Reference Sheets

Michael “Chgowiz” Shorten has announced that he has completed the Swords & Wizardry Reference Sheets, his second release under the Three-Headed Monster imprint. The PDF is available from RPGNow.com and DriveThruRPG.com for $1.99 US. Here’s what Chgowiz has to say about them:

It is a 28 pg PDF digest sized booklet of the charts and tables from the 3rd printing, as well as a couple of new monsters, a whole slew of Wilderness Encounter tables (not in Core Rules printing) and an updated/revamped Treasure Generation system (enhanced from Core Rules). It will be priced at 1.99$US.

Why should you buy this? Quite simply, if you know the rules of S&W/OD&D and you merely need tables/charts and some random encounter/treasure generation - then this is for you. I ran a game on Saturday with just this booklet and didn't have to open any other reference. If you are learning the game, this organizes all the tables/charts into a small reference so you can quickly look up what you need to look up.
Pick up your copy today!

(Addendum - A version of the Reference Sheets for the Swords & Wizardry Whitebox will be available as soon as the Whitebox 2nd printing is released.)

Monday, July 20, 2009

Announcing the Swords & Wizardry Quick Start

I'd like to announce, in cooperation with Three-Headed Monster Games, the release of the Swords & Wizardry Quick Start module (download PDF here, purchase print copy here).

The Swords & Wizardry Quick Start is an introduction to the world of Swords & Wizardry(tm), the popular recreation of the original 1974 edition of Dungeons & Dragons(tm). It contains everything you need to play:
  • Character creation
  • Play and combat rules
  • Game Referee Guidance
  • A complete adventure – The Dungeon of Akban
It's audience is for new players and new Game Referees of Swords & Wizardry. With extensive help, suggestions and examples laid throughout the simple rules and adventure, novices can quickly immerse themselves into a fantastic world of adventure and danger. Upon completing this Quick Start, players and Game Referees will be able to easily master the full Swords & Wizardry Core Rules.

The Swords & Wizardry Quick Start represents the first full length publication from Michael Shorten of Old Guy RPG Blog. Michael has been published in Fight On! and Knockspell magazines. He's also authored original edition D&D gaming aids and accessories as well as writing for Examiner.com as the Chicago Dungeons & Dragons (D&D)/RPG columnist. He also recently co-produced the 2009 One Page Dungeon Contest.

Michael writes:
Why does S&W need a Quick Start? Well, I don't know that it necessarily NEEDs one, but it was something I wanted to do, for a couple of reasons. It start with Jeff Rient's Cinder Player handout that he used at WinterWar 2009. I loved how you could get started playing on 2 pages of notes. I did something like that at CodCon 2009 for my S&W event and I really saw the value of having something quick and easy to use. The problem was, how could I express the simplicity and yet give some guidance for newbies with whom I wanted to share the love and coolness of original edition style play?

I also wanted to give newbie Game Refs some guidance. I've heard of GMs new to S&W struggled with things like coming up with seat of the pants odds, with how to run monsters without the huge stat blocks or explicit rules or how to handle some of the free-wheeling environment that S&W has. I think the Quick Start does that. Finally, I got to scratch an itch and fully populate the dungeon that is featured in the Core Rules book that only had the first 6 rooms laid out. So I did so. I think it turned out pretty nice.