Three-Headed Monster Games is a fellowship of designers, writers, and role-playing gamers dedicated to assisting one another in the production of quality gaming materials for the classic editions and retro clones of the world's most popular role-playing game. Formed by David Bowman, Michael Shorten, and Michael Curtis, Three-Headed Monster Games seeks to provide a network for beginning writers, designers, and artists to exchange ideas, seek creative input, and share resources that would be otherwise unavailable to those working alone. Founded with the idea of gamers helping gamers, the goal of Three-Headed Monster Games is to assist in turning good ideas and products into great ones, and to help advertise those projects once released.
Three-Headed Monster Games is not a game publishing company, it is a collective of creative individuals supporting one another in order to improve, review and edit work into the best form possible. Three-Headed Monster Games makes no claims of ownership or intellectual control over an author’s or artist’s creations, nor does it ask for any financial reward. All monies earned from the sale of works created with the assistance of Three-Headed Monster Games shall remain the owner’s. The only requirement for products produced with the assistance of Three-Headed Monster Games is acknowledgement of collaboration through the use of the fellowship’s logo. Authors of products bearing the Three-Headed Monster Games logo agree to help other members of the fellowship when assistance is requested.
It is the belief of Three-Headed Monster Games that a number of potentially great ideas and game materials lay waiting to be created by new writers and artists who are unsure of where to begin. By offering a common banner under which to gather, we hope to provide these beginning designers and artists a place to hone their craft, develop their ideas, and produce quality game materials for the benefit of the Old School Renaissance gaming community at large.
-The Three Heads of THM
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Fantastic stuff, the Quick start rules look great, the philosophy is brilliant. I hope THM Games thrives and grows.
ReplyDeleteRock on. Always good to see "gamers helping gamers".
ReplyDeleteHere's wishing you guys the best!
Thank you! I have to admit, I've been queuing up a lot more punk lately. :D
ReplyDeleteThank you very much. It's an exciting, nerve-wracking time. All three of us certainly intend to do our best to help foster a creative network and to get some really great game stuff out there.
ReplyDeleteCongratulations! I love the collaborative spirit behind this, and it definitely reminds me of my college years in Olympia, where a DIY music and arts scene was in full swing. I've seen what that kind of atmosphere can produce, so I'm curious to see what comes next.
ReplyDeleteThis is great news! I wish you all good luck and hope to collaborate with you in the future.
ReplyDeleteThanks for the encouragement guys. I wanted to create a business model using a feudalistic approach, with me as the Lord of the Land, and the two Mikes as serfs. I was out voted 2-1. Who allows serfs to vote, anyway? Lesson learned.
ReplyDeleteWelcome to the RPG publishing world! Looking forward to seeing what you guys produce.
ReplyDeleteBest of luck in this new project and thnk you for supporting the OSR!
ReplyDeleteI hope this plays out well for all involved. I have to say, I enjoyed my small part as an editor for the Quick Start (the final version of which which looks great, BTW) and look forward to being involved more in the future!
ReplyDeleteWell I will be following ye progress. Looks like lots of talent and raw nerve, grass roots, DIY, and a lil bit of the old Punk rock (former lead singer of a punk band myself!)
ReplyDeleteWhat shall be your first project and why?